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Author |
Thread Statistics | Show CCP posts - 62 post(s) |

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
67
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Posted - 2012.06.05 09:31:00 -
[1] - Quote
CCP Explorer wrote: We honestly thought we were ready. 
Pretty frightening statement, especially as a lot of the fixes you have been working on have been performance related.
How did your internal testing miss so many noticeable performance issues and what steps be taken to prevent this happening again? Fear God and Thread Nought |

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
82
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Posted - 2012.06.08 08:56:00 -
[2] - Quote
CCP Goliath wrote:You're wrong about DUST, but we do think the new system is more intuitive or user-friendly to newer players yes. If one of the goals of the new eunuchfied inventory is to be less confusing for new (or even old) players there needs to be more consistency and common sense to how it works. With the old inventory if I performed an action I knew with certainty what would happen. With the new one its not always obvious until I've learn't that special case.
Trivial examples:
- I double click on my ship in space and nothing happens. I double click on my ship whilst docked and my cargo bay opens. Would be better to be consistent.
- I dock. My inventory is closed. I double click on my ship and my cargo bay opens. I click on the inventory button on the sidebar and rather than opening my station inventory my cargo bay minimises to the sidebar. I click again and my cargo reappears. If I move/resize the cargo bay opened it appears these setting are saved per ship rather than universally so I need to perform the same operation for each ship rather than once. Whilst I accept this is all consistent with how things are designed to work it is counter intuitive and confusing the first couple of times you do it.
- I'm in space with my inventory closed. I open and empty a can/wreck, the can inventory opens then closes but now my cargo bay is open when it wasn't before I started looting the can. Would make more sense if my cargo hold retained the state it was in before I started the looting operation.
- Active ships shows a drone bay even if it doesn't have one. I know my Badger doesn't have drones but will a new player?
- I set up a filter based on item value. I set it for items less than a certain amount. I would expect items without a value to show (stuff not on the market) but they don't. I can find no option to filter on item has no value.
Fear God and Thread Nought |

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
84
|
Posted - 2012.06.08 13:28:00 -
[3] - Quote
It's probably been answered elsewhere but there are a lot on inventory related threads now.
Are any inventory filters I create stored client side or server side? Fear God and Thread Nought |

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
85
|
Posted - 2012.06.13 14:03:00 -
[4] - Quote
CCP Goliath wrote:Your comment about majority is way off. This thread has 113 unique users posting in it. It's called a vocal minority and is very common on forums, and it makes it seem like far more people are angry if you get a 33 page threadnaught going, but the average posts per user in this thread is 4, and 10% of the total posts in it have been made by one user. Approximately 45% of the total posts have been made by the top 10 posters in the thread, of who I am one. Someone trolling our devblog opening is not an indication of "the mood of many players at present". I don't debate that there is a number of people who are disaffected at the moment, but your estimation of their percentage of the player base is grandly overstated. Maybe it is overstated but maybe gauging the reaction from counting forum posts is not very accurate either.
From the people I know in game there are far more who think the new inventory is currently inferior to the old one to those that prefer it. Most of them appear resigned to putting up with it rather than running to the forums to moan. Obviously this is only anecdotal but I still think you are foolish if you believe the people unhappy with it are a small group.
Will there be a player questionnaire on Inferno like there was on Cruicble? Fear God and Thread Nought |

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
87
|
Posted - 2012.06.13 15:31:00 -
[5] - Quote
CCP Goliath wrote:That isn't how I gauge reaction, I just wanted to prove a point that metrics > hyperbole. Pleased to here it!
So do you have meaningful metrics on player satisfaction of the new inventory?
I won't ask if you have enough player hyperbole on this subject. 
CCP Goliath wrote:I also didn't say they were a small group, I said they were a minority - big difference. OK, fair enough, although you did such a nice job of making the numbers look trivially small that I'm tempted to send you my tax returns to fill in for me. Fear God and Thread Nought |
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